Welcome. Discover technical insights of everything complex and unique things that I build, code'n such.

Quick recap: I've been building an AI tool that cleans, translates, and typesets manga speech bubbles. It started as an effort to read one of my favorite manga, One Punch Man, as soon as a chapter was released. I made significant progress after creating more than 4000 pages of training data fr...

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I trained a neural net to detect speech bubbles in One Punch Man (and little bit of Garou from part 1), in an effort reduce the amount of work that scanlator has to do when a new chapter comes out.

Here's part 1

I'm happy to report that the new neural net is...

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Fairly OddParents, Dexter's Lab, Powerpuff Girls…what do you call this style? CalArts? Flat? Nickelodeon and Cartoon Network of early 2000s? I haven't found a word yet. I studied the art of these three shows specifically for my indie game Trap Labs. The end result ended up being more of a blend be...

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Let me give you some context before I get ripped to shreds by the opinionated. If you're an established studio, has influence, or have a lot of money to spend then this won't apply. I'm a first time indie dev and I had a modest production budget for my indie game (~10k USD, plus marketing). I suppos...

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I created a cross-platform online action puzzle game that was released late year. It's a single code C++ base that cross-compiles to 5 different platforms (Windows, Mac, Linux, Android, and iOS). Windows was my primary development machine but I always partially worked on Linux because the game ser...

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